- Unannounced Title
- Document quality targets for art teams
- Document high level art style guides and color scripts for levels
- Write concept briefs for world development
- Art resource allocation & planning with Production
- Collaborate with Tech Art on team priorities and process
- Collaborate with Art manager for art team hiring
- Ensuring art quality alignment with internal and external teams
- Character Concept art quality and direction
- Provided clarity in overall Concept Art direction
- Established style guides for levels
- Coached Concept team
- World building through ref search, concept art, ideation
- Creature design (Cancelled project)
- Keyframe illustration (Cancelled project)
- Poster illustration (Cancelled project)
- Gameplay, VFX storyboards (Cancelled project)
- Blue sky ideation concept art (Cancelled project)
- Character concept art (Battlefield)
- Level concept art (Battlefield)
- Style guides (Battlefield)
- Collaboration with other departments
- Coaching Concept team
- Blue sky concept art/keyframes (Battlefield 1)
- Level color & light moodboards (Battlefield 1)
- Character paperdoll designs (Battlefield 1)
- Character illustrations
- Photogrammetry, reference shoots
- Coach new team members
- Environment Concept art + paint overs
- Gameplay storyboards
- UI persistence art
- Texture/decal art